This lovely weapon is then attached to a 2822 brushless outrunner and spins at about 7k RPM. It slices, it dices, it kicks other bots out of the arena!
Here's the first attempt. First g-code to run to completion! There are four, 1mm high tabs to hold the part to its stock to prevent flyoff. You can see there is a thin layer of aluminum between two of the tabs, clearly the stock is not flat or the head not perfectly trammed.
The part tore out easily. I used a decomissioned pair of wire cutters to trim the flashing then a rough diamond file. Careful eye can see a fair bit of backlash in the larger holes and a dimple (due to backlash) on the bottom curve.
So back to the machine. Fiddled around with a number of things and found two things I thought were culprits. The first was play in the y-axis - I fiddled around with my printed housing for the motor and the bolts, and they were a bit loose. I did this on purpose at first because when I tightened everything down the axis became very hard to turn, likely because the print is slightly misaligned which shifts the housing around the shaft out of center. I took the housing apart and drilled out the bolt holes a few mm wider so that the print could slide around laterally. This helped quite a bit - I could lock down the print and the tension only increased a little bit over being loosely coupled. Secondly I tightened a few of the set screws in the saddle - again, to the point where it felt a little harder to turn, but not completely locked down. I also slowed down the Z axis a bit - some testing I was doing mid-week showed slips in the Z over time. I wanted to make sure I wasn't driving down the end mill too quickly and either moving the part or sucking the part up.
This one turned out much better. tolerance on the outer holes is ~0.15mm. The interior hole is about 0.05mm average narrower than the CAD. Which may make sense. In Fusion 360 I have the tolerance set to 0.1mm, and when you are adaptively milling out a hole you are essentially milling concentric circles. If you discretize a circle you get a polygon with a lot of sides, which is inscribed the circle, so perhaps this outcome is a-o-k. I need to study a little more to make sure my intuition is correct.
Anyways, super happy to have a part come off the mill. Repeatability in the Z axis is a bit of a concern and rebuilding the Z axis in metal is likely the #1 priority.
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